
For Derrick Chew, the fifth edition of Crack The Case is both an ending and a beginning. The upcoming Crack The Case: Wonderland marks the final instalment of the immersive mystery series in its current form, but Chew is quick to point out that the mystery itself is not going away. After five editions, Sight Lines Entertainment is ready to take what it has learnt and reshape it into something that can live beyond the constraints of a once-a-year production.
“The new form will no longer be branded Crack The Case,” he says. “It’s still immersive mystery, but it’s probably in a different model, different format.” For Chew, Wonderland is not a curtain call for immersive theatre, but the culmination of an experiment that has steadily grown in ambition, scale and audience over the past few years. And with Sight Lines approaching its 15th anniversary, it also arrives at a moment when Chew is thinking less about what the company has already achieved and more about what it can become next.
The choice of Wonderland feels appropriately extravagant for the end of the current Crack The Case chapter. Previous editions have taken audiences into different worlds and genres, but Wonderland allows Sight Lines to go considerably further. Inspired by the familiar world of Alice in Wonderland, the production brings together a larger cast, a more expansive environment and a richer visual world, with Noah Yap as the Mad Hatter, Masturah Oli as the Queen of Hearts, Tan Rui Shan as the March Hare, Zulfiqar Izzudin as the Cheshire Cat and Victoria Lam as the Caterpillar.
“This is the biggest Crack The Case that we have done,” Chew says, referring not only to the budget but also to the number of actors, the amount of content and the production itself. “We thought we end our season with a bang.”
After last year’s The Dreamcatcher, which leaned into science fiction and created a more contained, living-room-like environment, Wonderland presented a very different challenge. Rather than placing audiences inside a single room or contained scenario, the team had to construct an entire world. “Wonderland is a whole different world,” says Chew.
That difference is reflected in the production itself. The familiar characters and mythology give the creative team more to play with, from the costumes and scenery to the layers of story and interaction that audiences encounter as they move through the experience.
But the world-building also comes at a cost. One of the lessons Chew has learnt through the five editions is that the venue can fundamentally shape what Crack The Case becomes. The series has never been about simply dropping the same format into a different building. The location determines the size of the experience, the kind of story that can be told and how much the audience can physically inhabit the world.
That has meant working with very different spaces over the years. At one point, the team even considered using its own office and studio, only to encounter restrictions around the use of the space. A theatre or arts venue ultimately offered a more appropriate solution, and Goodman Arts Centre’s Black Box became the setting for Wonderland.
An empty black box, however, comes with both opportunity and expense. Unlike a conventional theatre where much of the environment already exists, an empty space has to be transformed from scratch. That tension between creative possibility and practical reality runs through much of Sight Lines’ work. For Chew, it is not something to be avoided. It is part of producing. “You have a black box, so you can create anything you want,” Chew explains. “But then…you actually have to build everything.”

The roots of Crack The Case stretch back further than the series’ first official edition. During the COVID-19 period, Sight Lines experimented with an online mystery centred around an army setting, Murder at Mandai Camp. There were also commissioned immersive experiences, and those projects helped Chew and creative collaborator Krish Natarajan recognise that there was an appetite for mystery experiences in which audiences were not simply sitting and watching.
When restrictions eased, the pair decided to take that idea into a live environment. The first branded Crack The Case arrived in 2022 with Mind Hunter. Each subsequent edition became an opportunity to test another idea, another genre and another way of using space. The format itself became part of the experiment.
Chew describes the challenge rather neatly through an analogy he has come to use when explaining the business model. “This is the analogy that I like to give regarding immersive shows – it’s like building a cafe every time,” he says. “Setting it up, opening it for one month, closing it down, and then one year later you open another cafe, another concept, another genre, another cuisine, and then you do it all over again. It does not make sense financially.”
The team understood that from the beginning. But understanding a problem and finding a workable alternative are two different things. “I think it’s finding the model, finding the setup and growing the audience and developing the audience,” he says. “And now that we have some sort of critical mass, I wouldn’t say a lot, but we are growing our following, and we are now deciding to evolve the concept, because the audience is telling us that they want more.”
That evolution could eventually mean multiple immersive mysteries across a single year rather than one large production every 12 months. Chew has considered a model in which three different mysteries might each run for several months, allowing audiences to return to a more permanent or semi-permanent space and encounter a different story each time. It is a significant shift from the annual cycle of Crack The Case, but one driven by something more fundamental than growth for its own sake: audiences are asking for more.
The current Crack The Case audience may arrive only once a year, but Sight Lines now has a community that knows what an immersive mystery experience is and is willing to come back for another. The challenge is figuring out how to deepen that relationship without simply repeating the same formula.
Chew is conscious, too, that audience development takes time. He does not want to “milk” the audience simply because there is an established following. Instead, the idea is to create a stronger ecosystem around immersive work and give audiences more opportunities to participate in it.

That approach extends to the people making the shows. Natarajan has become a familiar creative presence across the Crack The Case series, while Chew deliberately tries to balance returning collaborators with new practitioners. Each edition brings back one or two people from earlier productions while introducing new performers and creatives. “It’s important for us to bring back some of the alumni,” Chew says. “But at the same time, we want to work with new people, because they bring different perspectives.”
For Wonderland, that includes Lam, a recent Lasalle graduate who was also last seen in Legally Blonde. Yap, meanwhile, represents a different kind of continuity. He has been asking Chew for a role in Crack The Case since the very first edition, repeatedly reaching out to ask whether there might be a place for him. And this time, there was.
As the Mad Hatter, Yap effectively becomes the audience’s entry point into Wonderland. His missing hat, the core of the mystery, is connected to the disappearance of the “Madness” that gives Wonderland its spark. From there, audiences are invited to investigate, follow clues and piece together what has happened.
For Chew, bringing Yap into the series is also part of a longer relationship between artist and producer. Yap has worked across theatre and other performance formats and has approached Chew with ideas of his own, including the possibility of developing a stand-up project. That kind of exchange is central to how Chew sees his role. Although he is the artistic director of Sight Lines, he does not position himself as the person who has to do every creative job. “I know my strengths,” he says. “I know what I can do well, and I know what I cannot do well.”
His job, as he describes it, is fundamentally that of a producer. He likes being involved creatively, which is where the artistic director role comes in, but once the creative vision and parameters have been established, he is happy to hand elements over to directors and other collaborators.
It is a model that has allowed him to wear many hats over the years without expecting himself to be everything at once. Chew may be involved in the artistic direction, business, production, marketing and audience strategy, but he understands that a company is strongest when different people bring different strengths to the table.
And that, he says, is part of the reality of running an arts organisation. “It’s right there in the name: show business,” he says. “That means having to balance making art and making ends meet at the end of the day.”

That pragmatism has become increasingly important as the company enters its 15th year. Chew says marketing a production today is fundamentally different from when Sight Lines first began. In the past, an advertising push on social media or outdoor advertising could produce an obvious spike in sales. Those same approaches no longer necessarily translate into the same results.
The bigger lesson has been the importance of building a community that belongs to the company rather than depending entirely on paid marketing to find the next audience. For Sight Lines, that has always been connected to a larger, core mission: developing audiences for the future.
That mission is one reason the company continues to work with schools and young people, even though school productions and outreach can be difficult to sustain at scale. Chew sees those encounters as long-term investments. If the company can influence even a small percentage of a cohort and encourage those young people to continue engaging with the arts, he considers that meaningful.
Their immersive work serves another part of the same strategy. Rather than asking people who may not traditionally attend theatre to sit inside a conventional theatre for three hours, immersive experiences give them another way in. Mystery and detective stories are familiar, accessible genres. The audience already understands the basic pleasure of following clues and trying to solve a puzzle.
From there, Chew hopes some will eventually cross over into more conventional theatre. “Bring the theatre to them,” is essentially the philosophy. The immersive experiences are not intended to replace theatre, but are another route towards it. “That’s the ultimate goal,” he says of bringing audiences towards theatre shows.
But Chew is also realistic about the fact that the crossover is not automatic. People who come to Crack The Case do not necessarily turn up for every conventional Sight Lines production. There may be some overlap, but much of the immersive audience remains its own community. Rather than seeing that as a failure, Chew has taken it as a reason to explore the immersive experience and audience more deeply.
That has also shaped how Chew thinks about Sight Lines’ place within Singapore’s arts community. He is careful about calling Crack The Case theatre in the conventional sense. Sight Lines describes it as “an immersive theatrical experience”, but Chew acknowledges that the format does not necessarily fit traditional definitions of theatre.
What matters to him is that the work continues to provide opportunities for theatre practitioners. “We insist that everyone we work with is a theatre practitioner,” he says.
That includes performers and creatives who may be taking their skills into environments that sit outside conventional stages. Chew does not see those opportunities as lesser forms of theatre work. If anything, he sees them as a way of demonstrating how adaptable theatre practitioners can be and how their skills can create value in different contexts.
It is also part of his broader belief that the role of an arts company should not be restricted by a particular format.
Sight Lines began as a theatre company, but over the years it has increasingly moved towards what Chew describes as an entertainment and immersive entertainment company. That evolution has allowed the organisation to follow its audience rather than forcing every project into the expectations of a traditional theatre season. “We don’t want to be boxed into being a theatre company that has to do three shows a year or whatever the expectation is,” he says. And that matters, because the purpose of growing audiences is thus always prioritised.

As Sight Lines approaches its 15th anniversary, that idea becomes even more relevant. For Chew, the milestone is significant, but it is not simply an opportunity to look backwards and celebrate survival. Fifteen years also means another round of planning, experimentation and work. The company’s mission remains the same: developing audiences, while creating platforms for practitioners and younger artists to find opportunities to work, experiment and be seen.
But Chew is reluctant to make grand promises about another 15 years. He does not know exactly what Sight Lines will look like in the future, or even whether it will always exist in its current form. Life is unexpected. People change, as do circumstances. A company can evolve, close or transform without the mission behind it necessarily disappearing.
For him, the important thing is not preserving the company as an institution at all costs. It is continuing to do work that serves the purpose he cares about. “I will focus on the next show first, one at a time,” he says.
That does not mean he lacks ambition. Quite the opposite in fact. Chew admits that he still has big dreams and goals that he has yet to achieve. He can look at what producers and companies are doing overseas and wonder why he has not reached certain milestones himself. At the same time, he knows that comparison can only take him so far. “I’m never satisfied,” he says.

That restlessness may also explain why Sight Lines has continued to change shape. Chew cannot sit still, and he does not seem particularly interested in running the same company in the same way simply because it worked before. For all the experimentation, however, there is a thread connecting the company’s different phases: the audience.
Whether through school shows, conventional theatre, immersive mysteries or whatever comes next, Chew keeps returning to the same question: how do you meet people where they are, give them an experience they want to have, and then invite them further into the arts?
That question has taken Sight Lines from online mysteries during COVID to five editions of Crack The Case, and now towards a new model of immersive mystery. Wonderland, then, is not quite a finale. It is more like the closing of one particular door.
The world of Crack The Case may be coming to an end in its current form, but the lessons from five editions, about venues, audiences, collaborators, storytelling and sustainability, are being carried forward.
And for Chew, that may be the more meaningful milestone as Sight Lines enters its next chapter: not simply having lasted 15 years, but continuing to find new ways to give audiences a reason to come through the door.
Crack The Case: Wonderland runs from 9th October to 1st November 2026 at Block M, Level 1, Goodman Arts Centre Blackbox, 90 Goodman Road, Singapore 439053. Various ticket options are available from BookMyShow
Read our reviews of the previous Crack The Case productions – The Dreamcatcher and Mind Hunter
